For now, I'm back to using Flexporter (http://www.codercorner.com), but unfortunately, it is giving me its share of problems. For once, this is a significantly more complex software, so integrating into an existing project is not as easy. And the other part is that again, I'm experiencing some strange behavior with me model's pointer, so it's crashing when I'm trying to build it. This time, I'm pretty sure the problem is on my end, I'm just getting tired, so it becomes difficult to spot problems.
Anyway, I'll have more (though, not much more, since I'll be at work all day) tomorrow.
Got flexporter working, I can now load the files, (geometry only). I'll do the textures tomorrow, then I'll move on to loading animations (skeleton hierarchy and the like). But now I gotta go to bed. yay.