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Finished, I guess

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The deadline for April's challenge has arrived, and I managed to get my entry finished and submitted. It's not much content--maybe 12 rooms, and one big bad muer to destroy, but I ran out of time to do more. It is Lua scriptable, though, so it's easy to extend. I had to cut features such as combat and leveling, making the gameplay completely reliant on puzzle-solving, but that's the breaks of working to a deadline, yeah?

It was a lot of fun, and at some point I may continue with it, but I'm glad enough to be done with it for now and to be able to get back to other projects at hand.
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