It was a lot of fun, and at some point I may continue with it, but I'm glad enough to be done with it for now and to be able to get back to other projects at hand.
The deadline for April's challenge has arrived, and I managed to get my entry finished and submitted. It's not much content--maybe 12 rooms, and one big bad muer to destroy, but I ran out of time to do more. It is Lua scriptable, though, so it's easy to extend. I had to cut features such as combat and leveling, making the gameplay completely reliant on puzzle-solving, but that's the breaks of working to a deadline, yeah?
It was a lot of fun, and at some point I may continue with it, but I'm glad enough to be done with it for now and to be able to get back to other projects at hand.
It was a lot of fun, and at some point I may continue with it, but I'm glad enough to be done with it for now and to be able to get back to other projects at hand.
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[lol].