Jump to content
  • Advertisement

old blog

Sign in to follow this  
  • entries
    16
  • comments
    20
  • views
    5060

Tieing the last few string

Sign in to follow this  
Nahrix

313 views

This week has wreaked havok on my brain. I've had a migraine that has refused to succomb to the terrible power of advil and tylenol. Work on CivEdit is coming along slowly, since it's becoming increasingly difficult to think.

I do, however, have good news. Despite the achingly slow rate of development, I have managed to plan out the completion of the first version of the editor. As of now, I am writing the heap of additions and alterations which will result in said version. Areas of development include more code optimization, including object-orienting the code more clearly, as well as coding the final data structures contained by each map element in the array. There is no definitive area of importance, and so I cannot give a clear idea of what is left, without going into long-winded lists.

Edit: To make issues clear, there is no visual difference in the project yet. Thus, screenshots do not apply to this journal entry.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!