Advertisement Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

MUD combat stats

Sign in to follow this  
Evil Steve


I've been playing around with stats for combat for my MUD, and I think I've got it sorted out.
Here's the rundown of the average chance of hitting a character:
              |Fighter Thief Wizard Ranger Damage (Avg/Max)
Fighter | 89% 48% 47% 72% 3/5
Thief | 89% 72% 72% 80% 1/2
Wizard | 97% 89% 27% 72% 7/8
Ranger(bow) | 78% 57% 57% 70% 2/3
Ranger(melee) | 57% 17% 16% 34% 2/3

The columns show how easy it is for that character type to be hit by another, and the rows show how easy it is to hit that type.
For example, a thief has a 89% chance of successfully landing a blow on a fighter, but a fighter only has a 48% chance of hitting a thief.
When a fighter hits, it does on average 3 points of damage, but when a thief hits, it does an average of only 1 point.

These are only stats for level 1 stuff (I.e. basic stats and normal weapons), and assuming that the armour can absorb a maximum of 1 point of damage. Different classes will have different armour and hit points of course, so they'll be able to take damage differently.
Now I'm going to go off and test what happens when I level up...
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!