Now I get to do some real work to my MUD. I found that if you can increase skills by 5% each level, you end up with a 100% accuracy for just about every class. Which is annoying. I think I'll only allow you to change skills and not stats (str, int, etc), or perhaps increase stats only by doing quests or something.
I'll also have to lower the amount of skill you can increase, since 5% is a bit much if you start at 40%, or I could lower the starting values to 20% or something. Or.... I could make all the skills start at 0%, except for the primary skill (e.g. fighters primary = melee) which could be 5%.
Peh, I'll work something out.
I managed to wake up feeling crap today, I've got a cold/flu thingy. So I don't particularly feel like coding, and we've run out of Lemsip >_<. Pitty me...