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Objects for dummies

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Well, I'm going to recode the engine for Stompy this weekend. Here is a screenie of the origional one:



The origional used pure C code and was a mess of procedural code. This time I'm using some OOP to handle all of my game objects. All game objects will be inherited from a single abstract base class with this prototype:


class CObject
{

public:

SObject m_Sdata;

virtual CObject();
virtual ~CObject();

virtual void m_Handle() = 0;
virtual void m_Draw() = 0;

};





This my first time using classes in my game so we'll see how it goes...
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