Advertisement Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Halfway there!

Sign in to follow this  


Well I finished for the most part. Just no enemies yet. Here is a screenshot:

Although on the outside it doesn't look different, inside the difference is night and day. The game engine is now completely object oriented, which helps me to keep the code organized.

Next step: Things to shoot
Sign in to follow this  


Recommended Comments

It certainly does make a difference when you goto an object oreintated programming style. I remember when all my code was procedural.... Now I look back and wonder how I got through life while coding like that :|

Is the point of RUN, STOMPY RUN! To shoot the little heads, but not hit the one that is different??

Share this comment

Link to comment
I definetly need to change that background. The point of the origional Stompy was to run away from the enemy soldiers. The new one is about shooting them Robotron 2084 style.

The big head is Stompy, by the way[grin]

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!