I also got an N-Gage QD phone. It wasn't free, though. Turns out I missed out on Oluseyi and Dave Astle's interview with Nokia on the expo floor. Following the interview, they gave 'em both new-in-box N-Gage phones. Oluseyi was quite excited about getting a shiny new toy, but wasn't really sure quite what to do with it. Knowing that the N-Gage is a Series 60 phone that supports the new Flash Lite 1.1, I offered him $50 for it. He accepted, and I finally had myself a Flash Lite capable device for a reasonable price.
And no, I didn't cheat Oluseyi out of anything. I mentioned to him that it'd fetch more than $50 on ebay, but I had an actual use for it, so he was cool with selling it to me.
Thankfully Macromedia's finally got a reasonable program to get a player for the phones. They've had the player for well over a year but haven't been in a hurry to make it available for download because they were trying to set up deals to put 'em in the ROM of new phones. Finally they gave developers a break and made a phone player that you could download for the reasonable price of $10.
Thus far, the player works just fine. The question is now what to get working on it first. I fear the little gizmo just doesn't have the screen real-estate for Brain Bones, so maybe Olive Wars or my Jetlag knockoff will have to be first :)
Oh, and I do have a rant I'm working up regarding the new Popcap Game Framework, along with Torque 2D and Flash and Director and Java. Gimme time to collect my thoughts on the matter, and I'll present on The Way Things Should Work(tm).
And I'm not going to present more reasons not to make a game engine. If you're not convinced by now, you deserve your fate.