Advertisement Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Future Focus

Sign in to follow this  


At the GDC I got a definite sense of a "sea change" occuring in the industry, with a shift from single-processing, single-threaded, single-core programming to at least a preparation for multi-core, multi-threaded, multi-processing environments. In addition, I sensed an increasing emphasis on middleware and specialization, which I think makes perfect sense, with several vendors showing off technologies for very specific aspects of game development: Bionatics' natFX and SpeedTree for foilage, Criterion's RenderWare for rendering, some small company with a nice booth near us for physics (their demo had you crash in a car, with spectacular ragdoll animations of the driver flying out of the convertible, as well as some really nice audio).

So the challenge for us, with our mission (note: this is NOT's mission statement!) to be the premier resource for game development, is how we provide meaningful resources for the increasing numbers of aspiring and current game developers for this environment. In addition, an examination of our current setup indicates that we have a weakness in terms of bringing beginners along, up to basic competence.

Profile-Driven Resources

I'm experimenting with the idea of a profile-driven "learning path," in which each member answers a number of questions that help us determine his/her current and target skill levels, and formulate a sequence of knowledge to be presented to him/her. In addition, we can then track the progress of each individual and present supplementary resources as he/she advances. This approach also lets us more specifically recommend texts, etc.

I just want to put the idea out there and get some feedback, so please post your comments. Thanks.
Sign in to follow this  


Recommended Comments

Makes sense to me.

Different people have different ways of learning and being able to find out the best ways to accomadate each person's learning style would make this site an even better place for beginners.

I think right now the book recommendation system is pretty good. It always picks a book that I already have.[grin]

Share this comment

Link to comment
I would say that it seems like a good idea, but it is also important to remember that everyone is different. Knowing is one thing, creativity in implementation is another.

Just a thought.

Share this comment

Link to comment
Seems like a fair system, but I guess it would require the user to want to participate in it. You know, make them feel like it’s not a survey, nobody really likes to be surveyed. I do like the idea of using a system like this for the book recommendations. I don't know how, but I keep on getting "Game Programming for Teens" as a recommendation to me. I am not really interested in that title; yes the title is what turns me away from that book. However, I have never had any ideas on how to better recommend a book to someone over a forum, so I just kept my mouth shut until now.

PS. Don’t let this journal die off, I have only been reading it for the past week, but I do enjoy the contents.

Share this comment

Link to comment
Thanks for the comments, and please keep them coming.

PS. Don’t let this journal die off, I have only been reading it for the past week, but I do enjoy the contents.
I'll do my best.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!