Jump to content
  • Advertisement

old blog

Sign in to follow this  
  • entries
    16
  • comments
    20
  • views
    5016

Done and done. Well, sort of done.

Sign in to follow this  
Nahrix

354 views

CivEdit has transcended to complete, while basic, functionality. This landmark is halled with the sigil 'beta' instead of alpha, and has been been moved to version 0.3.

Whereas previous screenshots were carefully captured to display maximum potential and minimum bugs, I now present you a screenshot of the editor that acts exactly the way it looks like it acts.



Visually, little difference can be discerned from earlier builds. However, major additions have been coded to the structure of the objects, and what information those objects hold. As well, the manner in which tiles are 'painted' on by the user to create landscapes has been drastically altered for maximum intuitiveness. I will now officially begin work on the AI, while simultaneously updating code to the editor. For example, I still plan on implementing a minimap to both CivEdit and CivSim.

Everything is going according to the plans which I never drew. Excellent.
Sign in to follow this  


3 Comments


Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!