Anyway, sys.Stak engine is coming along nicely- just started on the GUI after hacking around the problem with falling through or 'ghosting' through the floors of Q3BSP maps (I did it without a FPS limiter). So now I can concentrate on the interface which is what i'm doing now.
I have decided to take the bog standard approach to the interface with a main interface object and all widgets derive from this object. I have the CStakInterface as the base class for all derived objects, then I have CUIWindow, CUIButton etc.
So I have it all sorted programmatically but what happens when I come to properly implementing an interface with multiple drag/drop windows etc? Only time and hacking around will show results.
Yea, I enjoy hacking around my code. Its cos i'm lazy ;)
Have a good one,
-Kym