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I did actually add that collision handling routine, and it works very nicely now. The barebones of the shooter are coming along nicely. Next step is probably implementing bullets as particles instead of full-blown objects. And then the movement of enemies (which will need an editor).

Apart from that I've found a few people willing to do some AI for War of the Roses. I've sent them the code today, so I'm very interested to see what they come up with.

I probably won't be updating here that often for the next two weeks. I'm off to Oxford to visit my girlfriend, and to do the interview on the 31st.
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