Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    223
  • comments
    165
  • views
    79620

Wax on, wax off

Sign in to follow this  
Stephen R

107 views

The guard now kills the player, as do bombs that go off near the player. So now all the gameplay is coded into the game - from here on out its just aesthetics. So tomorrow I should add the shooting animation to the guards. Then once I get the explosions and death animations I'll add them in. That'll be all the animations and I'll then put in the various sound effects. The end is so close I can almost smell it.

I also worked on an interface for my new engine. I was at a loss about how I would structure the entity system, so I went through tutorials for various engines, seeing how the client interacts with them. The one that I thought looked the most effective and flexible was the one in Ogre. It had a very nice way of dealing with entities. I took the basic idea, as I saw it through the tutorials, and worked out a system that would suit me. I wrote down a lot - defining how the system would work, and how the client would interact with it - as well as a small "sample app" in semi-pseudo-code to see how feasable the system was. So far its looking quite good. I have quite high hopes for this engine.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!