Custom Shading Engine + Dynamic shading = wind on grass/water

posted in Yar
Published March 21, 2005
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Here is the effect that I've been working on:


I got the idea from capn_midnight's optics work [smile] Basically the shading changes every 300ms down. This produces the effect that grass is moving in the wind... or maybe not, but either way it is really neat. I'll put it on the water probably... but thought that it was worth mentioning in this post.

I'm taking a break from audio programming because frankly its not going well. But I'll get back to it. I started working on getting events that can run every update (or every 3 updates etc) for things such as a follow event.

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0 likes 4 comments

Comments

Mushu
Ugh - don't make them straight lines like that. Use the shading to make a "clouds-overhead" effect on the grass. Trust me, it'll look a lot nicer.

But using the wave one on... waves would probably be neat. Report back with an animated .gif! [wink]
March 21, 2005 05:33 PM
choffstein
I agree with the above notion. Straight lines might look wierd...but I really like the idea.

.gif already!
March 21, 2005 07:01 PM
Ainokea
Your making really good progress, the screenshots from this entry look 100 times better from your early entries.

Are you going to make it into a game?
March 21, 2005 08:07 PM
H_o_p_s
Yeah, I'd figured that I would change it from a line, but simply getting it to work was pretty amazing to me [smile]

As far as whether or not I'm making this into a game: yes.
March 21, 2005 08:35 PM
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