Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    557
  • comments
    1237
  • views
    423620

Avatar Support!

Sign in to follow this  
Evil Steve

294 views

Hooray, DruinkMUD has avatar support! Unfortunately, there's no clients that support it yet. I didn't get around to that early night, I was up till 1am designing a plugin for DruinkIM that will provide avatar support, and some extra DruinkMUD stuff, like a constant visual representation of your stats and weapons.
The reason I'm doing a plugin instead of building it into DruinkIM, is that DruinkIM isn't just for my MUD. In fact, there's about 10 people that use it for connecting to TA. I think I'll eventually write a new client, specificly for DruinkMUD, once I get the server done.

The way avatars work is like this. When you login, the plugin will send a .druinkwho command, that causes the server to send a list of users to the client, along with a URL to their avatar, and a Last-Modified time.
The client reads this info, and checks its cache of avatar files against the info it's recieved. If it doesn't have the file cached, or the Last-Modified time doesn't match the cached version, then it'll mark that user as dirty.
Whenever a user changes their avatar (with .setavaraturl, the server sends a message to all connected users using Druink protocol, and they'll all update their caches as above.

Now the plugin starts a thread, which goes and downloads all the images for dirty users via HTTP. Then I can load any images I need, and display them as avatars.

That'll do for now, I'm tired :P
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!