Jump to content
  • Advertisement
  • entries
    503
  • comments
    1888
  • views
    335580

Dialogue Font

Sign in to follow this  
EDI

403 views

Here is the new and now current font that will be used for dialogue. It is verdana, with post proccessing for a slightly raised apperence and a character stroke.

The font is naturaly white, but it changes color through modulation depending on what character is speaking, at the moment Haliphen is speaking, so it is light blue.




And here is a different font that is up for debate:
better than the first?


oppinions? please?
Sign in to follow this  


11 Comments


Recommended Comments

I wish I had your tallent. Great work man, reminds me so much of Diablo II I think I'll buy it when it comes out!

Share this comment


Link to comment
Thanks for the praise =D

any comments on the font, in particular?

Too Big?
Too Small?
Too Plain?
etc. etc.

Share this comment


Link to comment
I think the spacing between the letters is a little too much. And, uh, as a personal preferance I'd like to be able to see either the name of the character speaking or a small avatar near the text (like BoF3/4/5). Because I wouldn't be able to associate color to character, and I wouldn't always have the volume on to hear the voiceovers.

Or, you can do speech bubbles coming off the characters (but you have to be careful with those - they can obstruct the view). But in general, avatars > *.
 ________________________________________

| O O | Haldo, there. You must go |
|\ ` /| and slay the dragon in the |
| \__/ | dungeon and be killed youself. |
|______|_________________________________|

Like that ^

Share this comment


Link to comment
Ah, well, we wont be having Avatars, that I can assure you of, far too rpg for us ;-)

we will be using the standard adventure game, color->character relation, sorry that it doesnt work well with you =/

Share this comment


Link to comment
yes, that is the feeling we are getting from most people, and I agree, I think the tighter text with a bolder face and larger stroke makes for a better font in this case.

Share this comment


Link to comment
Oh well, I tried. But yeah, the text looks much better in the second screen! [thumbup]

Share this comment


Link to comment
I am a fan of Times New Roman font :)

I do like the spacing better in the second one.

Also, I agree with Mushu about the avatar thing or you could do some thing like:

PRINCESS MORNING: This place is eery, who designed this game?

Share this comment


Link to comment
I like the color of the first and the look of the second. *ponder* It is probably most character spacing related. That and the first one looks pretty flat (i.e. dull), I think.

Ultimately comparisons should be done with the same text/area and so on though (=

Share this comment


Link to comment
Definitely prepend the dialog text with the name of the character speaking. It helps a LOT. I also like the second font better - it's more readable (bolder) and easier to read against the darker backgrounds your game seems to have.

Share this comment


Link to comment
Since some people don't like the 'character name' prefix, we will have to make it an option.

so many 'no right answer' problems in games =/

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!