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H'ok, so

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Ravuya

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That last entry was a representation of my CSRPG2 PSP client. Sony has produced a development kit for the company I am interning with (sorry guys, can't tell you yet) and I have been playing around with it trying to port my crap.

It handles sprites pretty well, overhauling CSRPG2's SDL layer wasn't terribly hard. The hardest part was font management, so in the screenshot you see they are just fake UI elements pasted onto the framebuffer by the game engine (TrueType, where are you?!)

More on this in a bit.
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