Jump to content
  • entries
  • comments
  • views

H'ok, so

Sign in to follow this  


That last entry was a representation of my CSRPG2 PSP client. Sony has produced a development kit for the company I am interning with (sorry guys, can't tell you yet) and I have been playing around with it trying to port my crap.

It handles sprites pretty well, overhauling CSRPG2's SDL layer wasn't terribly hard. The hardest part was font management, so in the screenshot you see they are just fake UI elements pasted onto the framebuffer by the game engine (TrueType, where are you?!)

More on this in a bit.
Sign in to follow this  


Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!