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A few things have happened lately to really get me thinking. A friend may have cancer, and another friend lost his sister and brother in law in a car wreck. Things like that really get me thinking about what I have done with my life, what I am doing, and what I am going to do in the future.

I'm afraid I'm coming up short in the 'things I want to accomplish' department. I've got a lot of dead, unfinished projects (games and books I've started writing) sitting around--not a very good testament to how well I have spent my time. It's really rather depressing...

There's been a lot of talk lately, in journal posts and threads and PMs, about the tendency to mire one's self in endless 'engine' programming, to the point that the game (which was the original object for most of us, I think) is never finished. Just look at the debris-littered trail behind me to see a stark testament to that assertion. Many a gutted corpse of a failed project lies on the road behind me: engines half finished, prototypes that never got beyond the test phase, pretty demos that lack substance and depth.

At one time for me, it was all about making the game. In the early days, I actually finished games. Sure, they weren't large or fancy. But they were at least fairly complete. Now? I'm lucky if I get more than 2 playable demo levels before I abandon a project, and don't even get me started on how poorly I effect the 'polish' that differentiates a prototype from an actual game.

evolutional has gotten me thinking, though. We'll have to see what pans out once the smoke and dust clears. Stay tuned.
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You're an awesome guy and I love the work you've done on Accidental Engine. By working on an engine in general, you've been able to see something great that doesn't currently exist. You've also been dedicated enough to still be working on it n man hours later. Keep at it, finish it off and make multiple games that use it.

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I often have similar feelings about my projects. That's why I'm determined to finish the current one, as well as some non-programming ones (eg. music). You have some great ideas on that website though, so I'm sure you can bring some of them to fruition. I think that the procedural level generation stuff has a lot of promise, in particular.

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