Jump to content
Sign in to follow this  
  • entries
    686
  • comments
    1952
  • views
    387718

Arrgh! April Fools, my old nemesis!

Sign in to follow this  
Stompy9999

95 views

Why can't I see my avatar when I post in the forum! And how come this day comes every year and I still get tricked like a moron?!

However, the best april fools joke evar was of course, from IGN (I think?). See, one year, IGN claimed that you could get Luigi in Pokemon if you fed a Snorlax a water stone and flipped your gameboy upside down, it would turn into a luigi. What?! I didn't try it! Shut up!

Anyway, here's what I have of Pong Advance so far:




#define RGB(r, g, b) (r + (g << 5) + (b << 10))

#define WIDTH 160
#define HEIGHT 128

struct
{

int x, y;
int score;

} Paddle[2];

struct
{

int x, y;
int vx, vy;

} Ball;


unsigned short *VideoBuffer;
unsigned short *FrontBuffer = (unsigned short*)0x6000000;
unsigned short *BackBuffer = (unsigned short*)0x600A000;
*(unsigned long*)0x4000000 = (0x5 | 0x400);
volatile unsigned int *Buttons = (unsigned int*)0x4000130;
volatile unsigned short *Scanline = (volatile unsigned short*)0x4000006;


void Init(void)
{

Paddle[0].x = 5;
Paddle[0].y = (HEIGHT / 2) - 5;
Paddle[0].score = 0;

Paddle[1].x = WIDTH - 10;
Paddle[1].y = (HEIGHT / 2) - 5;
Paddle[1].score = 0;

}


void WaitForVsync(void)
{

while(*Scanline < HEIGHT) {}

}


void FlipPage(void)
{

if(*(unsigned long*)0x4000000 & 0x10)
{

*(unsigned long*)0x4000000 &= ~0x10;
VideoBuffer = BackBuffer;

}
else
{

*(unsigned long*)0x4000000 |= 0x10;
VideoBuffer = FrontBuffer;

}

}





Yay!
Sign in to follow this  


1 Comment


Recommended Comments

Quote:
Why can't I see my avatar when I post in the forum! And how come this day comes every year and I still get tricked like a moron?!
Put it into the suggestion box.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!