Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    108
  • comments
    319
  • views
    138018

Playable Demo (Finally)

Sign in to follow this  
Rob Loach

273 views

I've finally made a playable demo of Blastoids. It's still in heavy development, but I think it's looking great....

It's just been so busy lately with school and trying to find something to do for the summer that I haven't really had much time really focus on the project. I really want to get this thing done and move onto something more fun. Maybe using the PopCap framework, we'll see. What do you think of the demo so far?

Random Interest


Sign in to follow this  


2 Comments


Recommended Comments

Hi Rob,

Looks good. I played for a while and everything looked great. Then I suddenly lost my particle trail on the ship. When I exit every time now I get two run time errors

instruction 0x10012622 referenced memory at 0x000 memory could not be read and...

instruction 0x00443527 referenced memory at 0x003e0008 memory could not be written

I got the particle trail to come back on by changing the options to high detail but then after I exit I get the same two errors and the next time I open the game the particle trail is gone again. I'm just guessing the problem is in your options routine?

Share this comment


Link to comment
Aye, I get the same errors as noaktree, along with a new one -
instruction 0x00000 referenced memory at 0x00000 memory could not be read. These don't always appear as a pair - multiple tests showed that :
- if the application was opened, played, then exited (properly), the 0x00443527 error is displayed only
- if the application was opened, played, then the "X" (close) button was clicked, the 0x0000 error was displayed as well as the 0x00043
- I couldn't replicate the error at 0x10012622, but I'd say it was analogous to the 0x000000 one

Same for the particle trail - if you start the game in High detail mode, then switch to Low, the trail doesn't appear at all. Lastly, if a player holds the boost (right-mouse) button down over the ship, it will go back and forther extremely rapidly; but perhaps that is desired behavior (?). I found it kind of cool, actually ... you can shoot both ways.

Besides those minor issues it looks great. Keep it up, man.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!