Now I know I'm supposed to go on and on about becoming a GDnet+ member for the first time so here it is:
"Yeah! I'm a GDnet+ member! Woo Hoo! I have 25 megs of online storage, a cool avatar, an awesome developer journal, the ability to upload my games into the GDS, Course Technology coupons, and a shiny yellow GDnet+ title right next to my name! My life will never be the same!"
Seriously though, GDnet+ is cool and I'm glad I have it (why else would I buy it?).
Well, I guess you're pretty curious about me, but I won't give any info about myself at this time. I had already prepared a detailed description about me and how I got into game programming, but I think it will be more fun to let you figure it out on your own. However, I will share with you this much:
- Gender = Male
- Race = White (Caucasian for the political correct)
- Country = USA
That much could have been easily assumed, but at least you know for certain.
Ok, enough intro stuff, and now about my latest game project: Super De-Duper Tic Tac Toe 2085!
Yes, yes, even after a few years in the game-programming world (clue about me #1), I am finally *nearly* finished with a game-- actually the game is pretty much done, I just need to work on some a few minor things.
But don't underestimate this game too much; it has 3d hardware support (courtesy of the game engine), transparency effects, some cool graphics, and it's in a futuristic setting (where no tic tac toe game has gone before [smile]). But be wary that I have only spent 3 or 4 days on it.
This was also my first attempt at using a 3rd party game engine, the HGE engine (free version). The engine is very simple to use and concise, and the only thing I don't like about it is the little HGE logo that appears every time the game starts up, but you get what you pay for I guess.
Oh, and by the way, as I had already pointed out to Rob Loach, I do not plan to use the "All your base are belong to us" avatar forever, I will change my avatar from time to time, and thus include a new colophon accordingly.