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Expect to hear more about this

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johnhattan

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Just about every Flash-blog has announced this one now, so people are buzzing about the possibilities of this. It's a gizmo called Neo Swiff, and it's got real possibilities. It's a C# compiler that targets the Macromedia Flash player. It includes a very tight .NET-compatible class library and an optimizing compiler that does things like dead code removal, inlining, and removal of function/variable names from generated code, thus making the code tight and incompatible with decompilers.

The current system comes with its own IDE or can run as a plug-in to VS.NET. I just downloaded the version 0.60 beta, and I'm pretty impressed. The whole IDE is 3.5 meg and runs instantly. The package is, on the whole, very impressive. It's basically a small VS.NET C# compiler that targets the Flash runtime plugin. Presuming they get it working with something akin to FSCommands (instructions to the runtime engine to do things), I should be able to then plug the resulting code into Zinc and create a first-class executable for Windows and/or OSX and/or PocketPC.

And that's cool. My head's swirling with the possibilities of this one. Java once had such possibilities, but it is today hampered by a class library best described as a "bloated fetid pile" and is damn near impossible to target for browsers unless you write to a spec that's almost ten years old. Flash is very cool and targets browsers much more effectively than Java (when's the last time a Flash applet refused to work because a base class on your system was incompatible with it?), but the IDE is bloated and slow and weird and the language and class library suffers from a hojillion quirks. C# fixes the Java class library problem but requires the .NET runtime and isn't nearly widely accepted enough for web-based applets and has wobbly support on non-Windows platforms.

Will Neo Swiff fix all problems? Time will tell. If anything, it should keep TANSTAAFL occupied for a day or two.
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