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gmBind 0.9.4 and beyond

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I spotted a fairly major bug in gmBind 0.9.3 that I'm suprised hadn't surfaced until now. The effect was a slow corruption of heap memory that after many many iterations resulted in a crash when a) the object was garbage collected or b) when the object was created. I only found it when I was working on my GameMonkey powered Irrlicht animator class and I was creating a scripted object every frame (it was being passed as a parameter). I'm pretty pleased to have found this bug as it prompted me to refector some code down and add another (major) feature.

The new feature is that of AutoBound properties. Basically it will save you from writing even more binding code for the generic types within C++. This feature is important to the library and combined with the extra tweaks and additions I've made it will make the next 0.9.4 one of the best releases to date. I am going to set forward a plan for the 1.0.0 release pretty soon and work towards that. I already know how 2.0.0 will work but will hold off on that until I have a stable release of the 1.x.x family.
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