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New guy on the block...

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scubabbl

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Developer's block. It's a bitch. I simply don't know how to get started. I have an excellent game idea, and I'm not a bad developer, but I just honestly don't quite know how to get going. Not in terms of design, but more in terms of engine. I'm a solo developer on my project, so picking the right SDK is an important decision to me. I really would rather work on the game development than engine development. There are so many though. Ogre, Irrlicht, some lower level stuff like SDL. Just trying to decide where to start is giving me freaking heartache and I don't know why. Anyone have any advice on this?

All of this is retarded anyway. I write code for a living. But the difference is, I work on a team writing code for the government, so we don't use any SDKs. So, I could do it that way, but that's not really fun. I want to write a game, not an engine. To me, that's just reinventing the wheel. But, As I'm not really used to using a prebuilt SDK, I want to find the right wheel for my game.

Anyway, I hope I can draw on the experience of everyone here to help me complete my task.
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Hi welcome to the journals!

If your thinking of making a 3D game then I think you might want to look at the Torque Game Engine SDK. It seems to be fairly advanced for making games and is an all in one 'wheel'. A lot of the other packages seem to be missing spokes. That's just what I hear mind you, I write my own engines so haven't had a chance to roll with that one yet.

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I've looked at the torque engine, and while it is very good, it's more suited for FPS style games. I'm trying to do something a little different, so from what I can tell, it is not exactly what I am looking for I think. I'm very much considering writing my own stuff just for the practice, but I'm afraid I may get burned out on it before I am able to even get started on a game.

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If SDL's on the table, go with it. It's got add-ons for everything and is cross-platform.

Also check out the popcap framework. According to TANS, it's great for hacking together a game fast.

Also take a look at Flash and/or Director if your project would run under their constraints. You'll then have the option to go with a web-game or standalone.

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Thanks for pointing out the Nebula Device. I think I may look into it more.

I don't terribly mind using ogre either just to have something to handle the graphics and input. Then again, I may just do it all myself anyway.

This is the problem I'm talking about. I want to develop something excellent. But as a lone gunman, it's hard to do everything yourself.

Anyway, thanks for all the input so far. Any other advice is more than welcome.

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