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Z80 ASM and PICAXE

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benryves

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I've been doing all sorts of odds and ends recently. I've acquired a Sega Game Gear, and so have started taking a look at programming on that - it has a Z80 CPU in there, so the languge isn't an issue, more so the hardware. Ah well, I can display a screen of text and cycle the colours around so far - nothing impressive, but the setup works.

I've also been playing with PICAXE microcontrollers again. Here is a pair of routines that can be used to get/send bytes using the TI hardware link protocol, for example. I am yet to do anything useful with them, however.

Windows programming has never been my favourite side of things, but I have also started work on a Z80 ASM "IDE" called Latenite:

Clicky

It's mostly there, but now needs features galore to be added. So far it can be used to compile and source code, which is the main thing.
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Hmmmm, Visual Studio anyone?

You could also try out GBA development. I haven't done much on it, but it seems pretty entertaining and it is still can be considered a modern platform for game development.

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Well, I am developing it in VS.NET and it has started to take on a few (ahem) aspects of the .NET layout. [smile]
As far as GBA programming goes - I don't have a GBA (too poor) - my Gameboy is the beige brick from 1989. I could develop for emulators, but that's not great - the only reason I'm developing for the GameGear is that I have one.

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Quote:
As far as GBA programming goes - I don't have a GBA (too poor) - my Gameboy is the beige brick from 1989. I could develop for emulators, but that's not great - the only reason I'm developing for the GameGear is that I have one.


True... Seeing it actually on the device would be rewarding.

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