Advertisement Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    686
  • comments
    1952
  • views
    388051

Strings are pretty cool...

Sign in to follow this  
Stompy9999

101 views

I continued my journey to become competent enough to make a game with Glut today. In the last few minutes, I went about creating a string printing function for glut. Glut only seems to have support for drawing one character at a time, which I find quite dumb. Anyway, here is the function that is suggested in the tutorial:



void renderBitmapString(
float x,
float y,
float z,
void *font,
char *string) {
char *c;
glRasterPos3f(x, y,z);
for (c=string; *c != '\0'; c++) {
glutBitmapCharacter(font, *c);
}
}






And here is mine:



void RenderString(float x, float y, float z, void *font, string text)
{

glRasterPos3f(x, y, z);

for(string::iterator c = text.begin(); c != text.end(); c++)
glutBitmapCharacter(font, *c);

}






I'm pretty sure there is nothing wrong with the first one, but I like mine more. [smile]
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!