Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Shifting Directions

Sign in to follow this  


Well I just wanted it to be known that I have been working on another game for some time now. It is far from finished but I think that it will be another great and unique game. I'll give you a hint. Nintendo used it and McKenna stewed it.

Other than that I have been creating two new classes for my library. They are used to compute and render PRT models. The simulator class uses the ID3DXPRTEngine to precompute the radiance transfer simulation data. Things are moving along quite steadily and I hope to have a working demo up sometime next week. You've got to love Microsoft for just giving away such an awesome toolset. The data produced by the PRT engine could be used with any API not just DirectX. It's something to think about anyway.

One more thing I almost forgot to mention. Since my static models are stored in ID3DXMeshes I went ahead and did some in place vertex cache optimizations in the loader function. This added a few fps to my glow demo. Yeah! [smile] - I like smiles. I think I'll make another now. [smile]

Oh and I just have to say that I am sooo jealous of Mr. Hattan's recent acquisition of Cinema 4D Studio. Makes me think I should be reviewing software too. [smile] I have been looking at Body Paint and 4D Studio for some time and they just seem to be getting better and better. Can't wait to hear what he has to say.
Sign in to follow this  


Recommended Comments

Nintendo used it and McKenna stewed it.

For some reason, all I can think of is "eggplant". You know, like that eggplant that followed you around in Hudson's Adventure Island. And while the thought makes me vaguely naseous, I suppose it is possible to stew eggplant...


Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!