Jump to content
Sign in to follow this  
  • entries
  • comments
  • views


Sign in to follow this  


For my OpenGL asteroids game, I think I'm going to make some simple 3d models. My current modeling program is Anim8or, which is a very good modeling program. I've been having a problem finding a way to load an Anim8or file. Patbert suggested loading it from a .cpp source file, and provided a class he had written for Psycho Boy 3D. Although this is a good and easy solution to the problem, I have found that loading from the .obj format might be a better idea. If you look at a .obj file with notepad, you'll see that it has a very simple structure. So, my current objective is to make a .obj loader.
Sign in to follow this  


Recommended Comments

Anim8or does rock to the max extreme style. Saving as a .obj will be a lot more professional, especially as compile time for the whole project with models saved as .c was getting a bit annoying.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!