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Perfectly Risk Tactical

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Here is another picture from my latest demo. It shows subsurface scattering. I'm currently writing an article on how to implement this with DirectX 9. This should help to clarify exactly how I did it and how the sdk example works. It will be done in a few days. I'm thinking of submitting the article to GameDev. Anyway this has been a great learning experience and I can't wait to share it.

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Why yes :)

I think they call my church a 'superchurch' because of the size..IT is quite large here..plus an internet ministry that is massive.

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