Perfectly Risk Tactical

posted in noaktree leaves
Published April 22, 2005
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Here is another picture from my latest demo. It shows subsurface scattering. I'm currently writing an article on how to implement this with DirectX 9. This should help to clarify exactly how I did it and how the sdk example works. It will be done in a few days. I'm thinking of submitting the article to GameDev. Anyway this has been a great learning experience and I can't wait to share it.

0 likes 4 comments

Comments

Rob Loach
Now that's very, very cool.
April 22, 2005 10:57 PM
Devnull
I'll definitely be reading that article if you decide to make it =)
April 25, 2005 04:58 PM
c-gibson-s
Why yes :)

I think they call my church a 'superchurch' because of the size..IT is quite large here..plus an internet ministry that is massive.
April 26, 2005 02:07 PM
okonomiyaki
That is absolutely beautiful...

please PM me if you write the article! I would love to see it!
April 30, 2005 10:50 AM
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