Jump to content
  • Advertisement

0_o

Sign in to follow this  
  • entries
    18
  • comments
    21
  • views
    12280

Editor

Sign in to follow this  
Penten

378 views

Well I had an idea while preparing my pizza just now to stop the editor flickering. I just stuck a Sleep(1); in there and it now scrolls nicely without a flicker in sight. This is the second Sleep(); I've used in two projects now though. [rolleyes]
Is it actually bad style or is that just in my head? It always feels somewhat hackish.

Anyway. Pizza time.
Sign in to follow this  


2 Comments


Recommended Comments

Why not just set a framerate lock? Sleep(1) is essentially just making it so that it can't update really quickly (minimum waiting time of 1/1000 of a second). Why not just use some timers?

Share this comment


Link to comment
That would have it running at 100% cpu though wouldn't it? This isn't a problem but it looks bad..

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!