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Baby steps...

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Hi! This is my first jornal entry and will do nicely as an intro to my project.

I am developing a space-based RPG along the lines of Eve Online, but single player. I am also developing my own 3D engine for the game. I am using Visual C++ 2003 and DirectX9.

From a game design standpoint, I have nothing more than a loose set of scribbled notes and free-range ideas floating around in my mind. I have a few key goals, such as strong player-NPC interaction (as well as NPC-NPC interaction), complete freedom of movement throughout the universe, strong exploration aspects, plush leather interior, ABS and that new car smell.

Developing the engine will serve to introduce me to the finer, trickier aspects of game programming, such as resource management, low-level maths, engine architecture and code design.

The engine is at an extremely early stage - I am currently working on the in-game object system, e.g. where the objects are, which way they are facing, what mesh they use, etc. No 'game' code has been written yet.

I have no set ETAs, major milestones or other such project-management targets, and am just taking it a day at a time. I tackle problems and developments within the engine as they arise, in which fixing usually leads to other items that need to be worked on, and so on. I look forward to the day where I begin to work less on the engine and more on the game code.

So that's the short of it! I guess I plan to update this journal every week or so, or whenever something major happens to the project. I might even do a bit of ranting here and there.
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Sounds like a very interesting concept, I love RPGs and have yet to really play any great ones set in Space, (with the exception of the original Star Ocean..) hope to see more about it.

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Hey seems like a cool project. How are you doing?

Anyway I can contact you?

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Wow, comments! Is there a way I can get notified when someone adds a comment to my journal?

JTSlade, you can contact me on my hotmail.com address, username eljoelio.

And thanks for the ratings! Does a higher rating make me grow larger, like the creatures in Blank&White?

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Here's your SuperHappyRatingsRape. Good to see you back on the block, son. Here's a word of advice on evil fraction math. Just for future refrence, so evil_fraction_math() doesn't destroy your next game project:

Fractional math is academia's great conspiracy against man.

Why can't Jack find his way to the Mountain Dew? Cause to get there, he must go half way, and then half of the rest of the way, etc... by this rediculous math-of-halves, Jack will never get his Mountain Dew.


if(evil_fraction_math == 1/2)
{
for(ever)
{
make_one_half_more_of my game
}
}






I read your journal, you read mine.

-IV

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I like to think that while the distance between Jack and the Mountain Dew may approach 0 but never quite reach it, eventually the distance will be <= arm_length! At this point Jack will consume the mountainous dew.

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Arm must travel half way toward mountain dew, then half more. You cannot beat evil_fraction_math(), but you can pretend it doesn't exist, and then it won't be there anymore, like a disney villan!

-IV

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