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Arg.

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Ravuya

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I'm somewhat disappointed in the low number of downloads CSRPG2 is getting. Anyone got a recommendation on where to spam it?

I submitted it to GameHippo (which probably ignored it, as they usually do for my games, and then gave 10/10 to some GameMaker abortion that crashes three minutes in) and MadMonkey (which accepted it, but I can't track how many downloads have been done).

Someone already made a post in the Lounge, and so I'm not going to make one in Your Announcements (everyone ignores that forum anyway).
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Even though I know you released it a while I ago, I've yet to play it, I'll do so now though, as I know how frustrating it can be to not get any response for your work.. I'll let you know what I think.

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Guest Anonymous Poster

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Hum.. yes, after being Mr. Questy's errand bitch for an hour I have this to say:

The game overall is pretty fun. It took me about an hour to complete all the quests, I had to reload a save game twice in order to complete the tasks. It had some humor in it which is fun. I didn't like the fact that one bottle of wine sedated the character until they found rest however. There also wasn't really any clue as to the game being over, except for there not being any other ways to open doors, or additional quests, which is a little frustrating if you spend time running around trying to find additional things to do, only to find that there are none. I also thought that adding a little bit more open endedness to the quests would have been better. The second time I had to reload, I used one of the skeleton keys to get the samuri sword instead of get the german coke, which caused me to have to reload in order to complete all the quests. I guess this could be looked at as a puzzle element, but I suppose I like dynamic gameplay in my rpgs. Overall, good job though, a short and enjoyable game.

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Hum.. yes, after being Mr. Questy's errand bitch for an hour I have this to say:

The game overall is pretty fun. It took me about an hour to complete all the quests, I had to reload a save game twice in order to complete the tasks. It had some humor in it which is fun. I didn't like the fact that one bottle of wine sedated the character until they found rest however. There also wasn't really any clue as to the game being over, except for there not being any other ways to open doors, or additional quests, which is a little frustrating if you spend time running around trying to find additional things to do, only to find that there are none. I also thought that adding a little bit more open endedness to the quests would have been better. The second time I had to reload, I used one of the skeleton keys to get the samuri sword instead of get the german coke, which caused me to have to reload in order to complete all the quests. I guess this could be looked at as a puzzle element, but I suppose I like dynamic gameplay in my rpgs. Overall, good job though, a short and enjoyable game.

yeah.. double post, it was me.

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Uhhh, you have to go talk to Lord Rav in the east castle to get the ending. I probably should have been more clear about that.

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Guest Anonymous Poster

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I've had two confirmed downloads of CSRPG2 off my site, which is a small step forward. I'm hoping more will continue to come... and not be driven off by the fact that the entire game was made by one man, in his spare time.

Content is secondary to programming, and so far, I've only been able to crash it twice. Good Job.

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