• Advertisement
Sign in to follow this  
  • entries
    686
  • comments
    1952
  • views
    386594

I'm back...although I didn't go anywhere...

Sign in to follow this  

102 views

Well, it looks like I'm back on a semi-regular schedule of computer use. This means that I can finally start working on Uber Asteroids (OpenGL asteroids). I've decided to ditch Glut for this particular project because I believe I lack the knowledge of it to work well on a game. It looks like I'm back to working with Windows API. I've also been studing some Windows GUI stuff which I found strangly cool.

Also, I took some time today to make a nice game page for my website. As always, I encourage you to check out my website.
Sign in to follow this  


5 Comments


Recommended Comments

I look forward to uber asteroids. For creating windows and such I use NeHe's basecode (somewhere on his site). I haven't had any problems with it except rundll32 sometimes keeps running at max CPU after I quit, though that's probably due to something in my code.

Like the website (apart from the blue dots that follow your mouse pointer, kinda annoying)

Share this comment


Link to comment
Take a look at GLFW, it's an infinitely better solution than using GLUT or Win32 for OpenGL projects. It'll also allow you to port the game to Linux with ease (if you need to that is).

Share this comment


Link to comment
Ah yes, GLFW looks very nice. My main problem with GLUT is that it uses callbacks too often. GLFW looks like a nice little solution though.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement