I'm back...although I didn't go anywhere...

Published April 30, 2005
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Well, it looks like I'm back on a semi-regular schedule of computer use. This means that I can finally start working on Uber Asteroids (OpenGL asteroids). I've decided to ditch Glut for this particular project because I believe I lack the knowledge of it to work well on a game. It looks like I'm back to working with Windows API. I've also been studing some Windows GUI stuff which I found strangly cool.

Also, I took some time today to make a nice game page for my website. As always, I encourage you to check out my website.
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Comments

Patbert
I look forward to uber asteroids. For creating windows and such I use NeHe's basecode (somewhere on his site). I haven't had any problems with it except rundll32 sometimes keeps running at max CPU after I quit, though that's probably due to something in my code.

Like the website (apart from the blue dots that follow your mouse pointer, kinda annoying)
April 30, 2005 07:43 PM
The Forgotten Mindset
You're... Alive... YAY!

Oh, and those little trailing particles make my mind feel like it's being under attack by subliminal alien beams.
April 30, 2005 08:47 PM
The Forgotten Mindset
You're... Alive... YAY!

Oh, and those little trailing particles make my mind feel like it's being under attack by subliminal alien beams.
April 30, 2005 08:47 PM
evolutional
Take a look at GLFW, it's an infinitely better solution than using GLUT or Win32 for OpenGL projects. It'll also allow you to port the game to Linux with ease (if you need to that is).
May 01, 2005 03:24 AM
Stompy9999
Ah yes, GLFW looks very nice. My main problem with GLUT is that it uses callbacks too often. GLFW looks like a nice little solution though.
May 01, 2005 08:47 AM
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