Below you can see the top-down view of a camera looking around at a mesh with 1 basic texture material on the ground and 4 separate shader materials on the spheres. The wire-frame is just for visualization.
Despite having the flu over the weekend I managed to implement a node tree class for my library. Since it's derived from the model base class and created using the static core model class, it can break apart models saved from the material editor. It was necessary to create this now as I will be using it in the real time cinema application next. In that application there is one large scene mesh that needs to be clipped.
Below you can see the top-down view of a camera looking around at a mesh with 1 basic texture material on the ground and 4 separate shader materials on the spheres. The wire-frame is just for visualization.
Below you can see the top-down view of a camera looking around at a mesh with 1 basic texture material on the ground and 4 separate shader materials on the spheres. The wire-frame is just for visualization.
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