Node Tree Clipper

posted in noaktree leaves
Published May 02, 2005
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Despite having the flu over the weekend I managed to implement a node tree class for my library. Since it's derived from the model base class and created using the static core model class, it can break apart models saved from the material editor. It was necessary to create this now as I will be using it in the real time cinema application next. In that application there is one large scene mesh that needs to be clipped.

Below you can see the top-down view of a camera looking around at a mesh with 1 basic texture material on the ground and 4 separate shader materials on the spheres. The wire-frame is just for visualization.

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0 likes 5 comments

Comments

Rob Loach
Interesting. Now make a noak tree to go with your node tree.
May 02, 2005 07:30 AM
noaktree
[lol] And you could make a joke tree.
May 02, 2005 07:34 AM
EDI
I laughed too hard and made a choke tree!!!!
May 02, 2005 09:20 AM
Rob Loach
May 03, 2005 11:32 AM
noaktree
[smile] Ha Ha - I like number 8 better though.
May 03, 2005 04:46 PM
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