So here is what I have so far:
Game name: Atlas
Game type: Space Adventure game
Graphics: OpenGL. 2D sprites texture mapped onto quads.
Everything else: DX
EDIT: I probably will stick with Allegro for this one, given my experience with it. I want this to be the best game possible, and I'm not sure I have the ability to do that with OpenGL.
I may start this tomorrow, but I will have to get some good pixel art before doing any testing.
The game basically is like a big expansion onto Asteroids. Kindof like the old game Gravitar, which allowed you to go in bases and blow them up.
Should keep me occupied for awhile.[smile]