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noaktree

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Ok so I made this great scene, animated a character to act in it, created a storyboard, and recorded my own voice. (It's scary listening to your own voice) So I start clipping the scene in real time and notice that my frame rates are pathetic, again! Have I just outgrown this graphics card? Coder said, "That card blows." While I'd never say that myself (it's been good to me) I do think it might be time to move on. The problem is that my computer has a 4x AGP slot and the card I'm running is 8x. Obviously it's backwards compatible but does that mean I've only been getting half of the card's speed? And if so it doesn't make much sense to get a new card until I get a new machine to fully support it.

In retrospect, it may be time to step back from the graphics angle for a bit. I could always commit more time to my game. But I'm just the type that if I'm not learning something new then I can't sleep at night. Not that I can sleep at night anyway. But the point is, I need a new angle. I hope I find the right one. Hahahahahahahahaha. Ok so I guess comedy is out.

[edit] I just built up a neural network class and genetic algorithm class. This should get my mind off of graphics for a bit. Does anyone know of a good article describing the AI used in Black & White 1?
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Quote:
So I start clipping the scene in real time and notice that my frame rates are pathetic, again! Have I just outgrown this graphics card? Coder said, “That card blows.” While I’d never say that myself (it’s been good to me) I do think it might be time to move on.

OMG! Look, Ma, I'm being quoted!!
[grin]

Do you happen to use any vs2/ps2 at all? The 5200 is known to have exceedingly bad performance at this area, so bad that it's only viable for development use only. Games typically consider the 5200 DX8.1 class hardware, and fallback to 1.1 shaders

Quote:
The problem is that my computer has a 4x AGP slot and the card I’m running is 8x. Obviously it’s backwards compatible but does that mean I’ve only been getting half of the card’s speed? And if so it doesn’t make much sense to get a new card until I get a new machine to fully support it

Well, this only affects AGP data transfers (a good article to read about AGP can be found here), so it might be the culprit in your case, though I doubt it. Do you use huge amounts of dynamic buffers, updating them every frame?

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Quote:
Do you happen to use any vs2/ps2 at all? The 5200 is known to have exceedingly bad performance at this area, so bad that it's only viable for development use only. Games typically consider the 5200 DX8.1 class hardware, and fallback to 1.1 shaders
Yes I do and I didn't know games considered it a DX8.1. Oh my! I feel like a cave man. [smile]

Quote:
Well, this only affects AGP data transfers (a good article to read about AGP can be found here), so it might be the culprit in your case, though I doubt it. Do you use huge amounts of dynamic buffers, updating them every frame?
Thanks for the article. I guess it might be worth it to update my card. No I don't use a lot of dynamic buffers. I do use them on my software-updated animated models. But no animated models were used in this scene. The whole scene was batched according to (11) materials with only 1 vertex buffer lock and 11 index buffer locks. That shouldn't be a big deal. I'm sure it's just too many polygons in the scene. I haven't done any research on newer cards but I'm thinking that maybe a newer card might draw faster. I am getting 29 fps at worst with 2x antialiasing and 640x480 fullscreen. That might me ok but I haven't even added the characters or the special effects. Jerky camera pans are unacceptable in this project.

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I'd try the demo on a newer card if I were you. I vaguely recall someone on the graphics programning forum had 30 FPS on a 5200, in a demo that ran at 200+ or so on some real hardware. Try someone with a 9700/9800/X800/G6600/G6800.

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