Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    3
  • comments
    16
  • views
    1668

The Spinning Cube

Sign in to follow this  
Eponick

348 views

When shall we three meet again
In thunder, lightning, or in rain?
- William Shakespeare, Macbeth


The first thing I had to do was decide what API I would use. Since I had already gotten used to DirectX I was going to use it, but decided to look into OpenGL anyway. I wandered over to neHe and read over a few tutorials and the syntax was easier for me to understand. Now I am going to learn OpenGL before Direct3D and OpenGL is also cross-platform wich is handy as ive been using Linux alot recently. Though you may like DirectX better, the choice is up to you.

Now where to start? The "Hello World" of 3D of course! The spinning cube. NeHe has alot of good OpenGL tutorials and thats where I will be getting most of my information while learning the ins and outs of 3D/OpenGL. As I learn I will also be making a library of functions to help me out (As I usually do when learning something new) along the way. Of course I usually end up re-writing them later when im more experienced :P

So here it is, my Spinning Cube:
Sign in to follow this  


4 Comments


Recommended Comments

Ah, I remember my first spinning cube (Direct3D). I thought it was cool, but I just gave up and went to 2d (I started with 3d, I'm an idiot).

Share this comment


Link to comment
Quote:
Though you may like DirectX better, the choice is up to you.
Excellent. Since it's up to me I want you to use DirectX instead. [smile]

Share this comment


Link to comment
Hehe, I ment whatever API you choose to use [lol]
I might have picked DirectX if neXe had some of its old tutorials uploaded to its new Wiki.

Of course theres [google] but I just like series of tutorials made by the same people, that way you dont have to go through 3 or 4 tutorials to try and find something that another tutorial didnt mention.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!