In thunder, lightning, or in rain?
- William Shakespeare, Macbeth
The first thing I had to do was decide what API I would use. Since I had already gotten used to DirectX I was going to use it, but decided to look into OpenGL anyway. I wandered over to neHe and read over a few tutorials and the syntax was easier for me to understand. Now I am going to learn OpenGL before Direct3D and OpenGL is also cross-platform wich is handy as ive been using Linux alot recently. Though you may like DirectX better, the choice is up to you.
Now where to start? The "Hello World" of 3D of course! The spinning cube. NeHe has alot of good OpenGL tutorials and thats where I will be getting most of my information while learning the ins and outs of 3D/OpenGL. As I learn I will also be making a library of functions to help me out (As I usually do when learning something new) along the way. Of course I usually end up re-writing them later when im more experienced :P
So here it is, my Spinning Cube: