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Beggining

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TraderJack

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Hello GameDev,

What's good? This is the beggining of my (TraderJack's)DevJournal. I don't know what's more to say about it. Maybe alittle bit about myself first:

My name is Jack. The Fourth. Jack the Fourth, hence IV. I am willing to wager that I am among the top 3 youngest GDNet+ members. I am 15 (16 in October) and a Sophmore at Columbia High School in Maplewood, NJ. I moved from NYC to Pleasantville NY when I was 8 and then over to Jersey when I turned 11.

I discovered this site a year ago, when Game Development first peaked my interest. I read up on some C++, but didn't get into it as much. In the past couple of months, however, I have come back to it, and am learning very quickly. This time around it's real.

So now I'm just a humble C++ student. I'm working now on the API Allegro, getting my footing in C++ before I move up to DirectX. My goal is to have a solid basis in Direct3D by July so can start doing team based developement (to whatever dead ends that might lead me to) so I can better experience professional developement.

So here's where I'm at. I've created pong, and cloned space invaders. As of now, I'm working on a game of BrickOut without using any tutorials or outside source code. Completely of my own steam, if I can get through this, I can safely say I'm ready to take my learning to the next level. I don't know where I'm going to go if I am unsuccessful.

So anyhow, I'm writing from the school library on my lunch break. I consider becoming a GDNet+ member to be a real commitment, so don't think I'm going anywhere anytime soon.

More later,

-IV
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Welcome Jack!

Quote:
My goal is to have a solid basis in Direct3D by July
That seems like an unrealistic time frame to me. It can take a while to get a solid understanding of Direct3D. My advice to you, when you do start with Direct3D, is to first read the DirectX forum FAQ. Then start working through some of the basic C++ examples (I like the codesampler.com ones). And while doing all of that you should begin reading through the SDK documentation.

I look forward to seeing what your commitment brings. Points++ for saying Direct3D in your first post. [smile]

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Muwhaha, first non-GDNet member to say hi [smile] Good luck with that DirectX stuff... keep all hands and feet inside the vehicle at all times!

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Thank you all for your support! Glad to be a part of the community.

noaktree: You're absolutely right. Looking back at that comment, it does seem alittle unrealistic. I suppose what I really meant is that in the next two months I hope I can progress to the level where I can safely start to get my feet wet in DirectX. I am a quick learner, but I am working diligently in making sure my knowledge has as little gaps as possible. I don't believe in unrealistic deadlines, but I do like to push the boundries of practicallity within the limits of efficiency. Thanks so much for the advice!

-IV

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Welcome to the gang! Here's your welcome ratings ++!!! Make sure you post as many screenshots as possible!

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Whoops - missed the first post for this one... we have a tradition of gangbanging ratings during the first post of each journal and I MISSED ONE! GAH!

Look forward to future posts [wink]

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