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Going steady

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rick_appleton

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My thesis work is coming along nicely, although I have been held up by some very unsightly bugs.

Daedalus is shaping up very nicely. A code snippet for the interested:

#include "System/Window/window.h"
#include

class MyWindow : public System::PlatformWindow
{
public:
MyWindow() : right(100)
{
MyWindow() : right(100)
{
mKeymap.RegisterMapping(
DKEY_ESC,
Functor0(this, &PlatformWindow::Close),
Input::Keyboard::KEY_DOWN);
mKeymap.RegisterMapping(
DKEY_BACKSPACE,
Functor0(this, &MyWindow::Left),
Input::Keyboard::KEY_PRESSED);
mKeymap.RegisterMapping(
DKEY_ENTER,
Functor0(this, &MyWindow::Right),
Input::Keyboard::KEY_PRESSED);
mKeymap.RegisterMapping(
'G',
Functor0(this, &MyWindow::Color),
Input::Keyboard::KEY_PRESSED);
}

float r,g,b;
float right;

void Color( void )
{
g += 0.001;
Redraw();
}
void Left( void )
{
right -= 0.1;
Redraw();
}
void Right( void )
{
right += 0.1;
Redraw();
}
void Draw( void )
{
glViewport(0,0,mWidth,mHeight);
glClearColor(0.f, 0.f, 0.f, 0.f);
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho(0, mWidth, 0, mHeight, -10, 10);
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();

glColor3f(r,g,b);
glRectf(0,0, right, 100);
}
};

int Init()
{
MyWindow *p = new MyWindow;
p->Create();
p->r = 1.f;
p->g = 0.f;
p->b = 0.f;

p->MoveToFront();

return 0;
}



This basically does exactly what you'd expect of it. The Init function is called from within Daedalus. It creates a window of default size and colour depth, sets the color and moves it to the front (thereby giving it focus).
The window registers couple of input functions, and implements a drawing function.

This code works on Windows and on Linux without changing a single line. Only a recompile is necessary.
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