Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    149
  • comments
    510
  • views
    94993

Neural Mowers Continued

Sign in to follow this  
noaktree

96 views

Here is a early screen of the learning stage of the mower AI application. They do quite well after a thousand generations or so. More later...

Sign in to follow this  


6 Comments


Recommended Comments

Quote:
You'd think that many mowers could take care of the crabgrass.


My girlfriend had crabs I bought her fishnet stockings.

-IV

Share this comment


Link to comment
Quote:
You should have them fight for dominance among the mowers!
That's essentially what's going on here. The mowers who perform the best (cut the most grass) each generation are used to create the next generation. Each mower has a genome that is mutated and combined with the other dominant genomes. Eventually the best of the best is chosen to mow the lawn all on his own thus becoming the dominant gardener. You can see on the graph in my previous post that the blue bar represents the mower which has performed the best of all the mowers in all generations. But if I gave them all missiles to kill each other with then the dominant mower for each generation would be the one with the most grass cuts and the most kills. Kind of scary!
Quote:
You'd think that many mowers could take care of the crabgrass.
My fear is that one of the agents will realize the only way to stop the grass from growing is to kill the developer. Hey! That sounds like a good plot (or at least A plot) for a novel. I'll get working on that word processor right away! [smile]

Share this comment


Link to comment
Yeah good point. I'll see if I can't get a standard lawn mower graphic in there.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!