Back to work....

Published May 12, 2005
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Well, more work is being done on Stompy. We've got two programmers on this game now, so that's nice. Spudder from BPG is helping with cleaning up the code. He is going to be implementing linked list for the game objects, which I hope will turn out well.

Sadly, I haven't been able to get sound in yet. The program flips out whenever I try to use the Allegro sound routines. I'm thinking about using FMOD for this game, because all of the music has already been done in Mp3 format.

Hopefully will be picking up a new computer this weekend...which is very nice. Looking forward to it.

By the way, I switched back to the Stompy avatar. I felt strange not having it.[smile]
0 likes 7 comments

Comments

choffstein
Thumbs up for FMOD. I used it a while ago -- super easy.
May 12, 2005 08:22 PM
MotionCoil
thats pretty useful to hear cos I havn't even started on sound but was wondering which API direction to go down. FMOD then?

BTW, no need to pity me- i d/led the latest version of stompy. Good quality stuff. Love the shroom cloud when death occurs [smile]. Background has come along since the last version I played- its been a while since i last stompyed.
May 12, 2005 08:27 PM
The Forgotten Mindset
May 12, 2005 09:57 PM
The Forgotten Mindset




Stompy9999.spellingLevel = SECOND_GRADE;

[lol]


The spelling nazis are back!
May 12, 2005 09:59 PM
Stompy9999
Quote:Stompy9999.spellingLevel = SECOND_GRADE;


correction:

Stompy9999.spellingLevel = KINDERGARDEN;
May 13, 2005 08:54 AM
The Forgotten Mindset
You mean:

stompy9999.spellingLevel = KINDERGARTEN;

owned.
May 13, 2005 01:58 PM
Stompy9999
Quote:You mean:

stompy9999.spellingLevel = KINDERGARTEN;

owned.


I hope you realize that you just proved my point.

pwned.[grin]
May 13, 2005 05:52 PM
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