Jump to content
  • Advertisement
  • entries
    503
  • comments
    1888
  • views
    335599

The pollishing phase at work

Sign in to follow this  
EDI

161 views

Rendered the model for the Lost King,
Also decided to rearange the furniture a bit.
In case anyone is wondering, the dialogue you are seeing is only a piece of the conversations. I don't want you to think the game is just full of one-liners =D
Sign in to follow this  


6 Comments


Recommended Comments

In darkness or in light, you should listen to me now. Your game's looking great and makes me say wow.

In case you were wondering that last bit was only part of the compliments I have for this game. I wouldn't want you to think they're all rhymes. [smile]

Share this comment


Link to comment
"And with John Romero as my bitch, somebody find the friggin' light switch."

Share this comment


Link to comment
-You will begin to understand the truth.

-What truth?

-There is no switch.

=D

Share this comment


Link to comment
we can set an 'ambient light color' property,

this causes the graphics that are drawn, to be modulated with that color, which will darkne them.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!