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Why is my quad not screen sized?

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Here's a screen shot of the current situation:


This is what I'm using for my Quad's coordinates:
SVERTEX g_pScreenQuad[] =
{
{-1.0f, -1.0f, 0.0f,1.0f,0.0f,0.0f},
{ 1.0f, -1.0f, 0.0f,1.0f,1.0f,0.0f},
{ 1.0f, 1.0f, 0.0f,1.0f,1.0f,1.0f},
{-1.0f, 1.0f, 0.0f,1.0f,0.0f,1.0f}
};

I've been getting some good help from folks on indiegamer.com, on this thread.

And also quite a bit of help from this thread on gamedev.

Hopefully this won't take too long to figure out.
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Hey Thanks... That's actually a bug pic. I'll post some real screen shots when I have something that's working again.

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