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Wisdom continued

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Maggie was wanting to play games this morning, so I let her check out Duck Tiles. Apart from level one, the game was well beyond her skills, but she still had fun looking at it. Interestingly, the part that I was thinking of taking out of the game (the dancing ducks at the end of each level) was her favorite part. Every time the "duck dance" started, she hopped off my lap to show me how they were dancing this time.

So I'm leaving the ducks in, even though they take up about 1/3 of the byte-weight of the game.

Also, the little critter found a bug. In the game itself, you're not supposed to click on the ducks themselves. You just hover the mouse over the ducks, and arrows pop up showing you which way you can move the duck. You then click an arrow to move. Maggie always made it a point, though, of clicking the duck before the arrow. Turns out there's a bug I hadn't noticed.

I do a mouse hit-test on all of the arrows to move the ducks, but all of the arrows aren't always showing. Turns out the hit-test function still returns true if you're over something that's not showing. You wouldn't notice it if you're playing "correctly", but it seems that if you sometimes click where you're not supposed to, you'll click a turned-off arrow and mess up the game.

An extra check to see if the arrow's visible before hit-testing it fixed the problem.

Moral of the story: Don't ship your game until a three year-old tries it. Maybe there is something to the whole "sneezing cat" theory.
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Hey one more reason to have kids - free beta testers [grin] I'll have to keep that thought in mind [smile]

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Hmm. good point.

Where can I rent a 3 year old?

Are there free ones availible online?

I really dont want to build my own [grin]

=D

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Quote:

I really dont want to build my own [grin]


I think that's more of a I really can't kinda of statement coming from you [grin] Muwahaha! jk, you know I <3 you EDI

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