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Steam engine simulation.

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*Wouldn't it be cool if* a physics engine could be used to construct a working steam train? Afaik the components missing from today's physics engines are the notions of temperatures and pressures. Ok, yeah, the whole principle of a steam engine is pressure and temperature, but I think it'd be cool to have a train move with no rules other than those of physics...

On a completely different topic, my 3rd year Comp Sci project/dissertation has been revealed to me(2nd choice of 5):
RKM-1: Detecting Repeated Patterns in Audio

Makes a change from the 3D bandwagon :)
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Yeah, a physics-based steam train would be cool, but too inefficient for games.

It's always been my dream to make the most absolutely complete physics engine "where you can do everything and stuff"TM :)

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Actually, I think Farza uses surface temperature and pressure to compute the friction coefficient for the wheels...

not exactly what you were getting at, but hey. It can be doneTM

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