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When will my problems with collision end?

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Well, static Ellipsoid-triangle collision wasnt enought, I need Sweep Ellipsoid, static triangle collision stuff now, after a while trying to get one completelly on my own, I decided to just wait for the Real Time Collision Detection Book I ordered in may 12. Should be here tomorrow hopefully, this week most likelly.

Last week I didnt posted a new entry (like anyone would notice [smile]), it was because I was still strugling with the ellipsoid thing.

After giving up on that (momentarily) I found some Axis aligned cylinder collision detection stuff that, although didnt had the best implementation, gave me some ideas, and so, I am taking the concept and implementing the solution all by myself.

The Static Ellipsoid thing was not an entire failure, but more often than not, my character runs thru diagonal walls, and penetrates a bit on horizontal ones.

Anyway, here is a Picture:
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