Been a little while since my last update. Here is what we have acomplished since then.
The Blood System:
I recently added the blood system to MW, this now makes it so that when you damage somone they spatter blood onto the ground. The amount of spatter is relative to the severity of the damge you deal out, for instance.
you do 10 hp of damage to 100 hp: not much blood
you do 1000 hp of damage to 100000 hp: not much blood
you do 99 hp of damage to 100 hp: blood bath
you do 10 hp of damage to 15 hp: blood bath
so as you start to beat people down more blood flows =)
Castle Map Polishing:
Zac and I did a lot of work to polish the castle maps, by adding new graphics, and sub-dividing some of the larger areas to make them more interesting to navigate.
We have added the civillian rescue scenarios to the game.
You can make a civilian wait or follow you, and upon brining them to safety they reward you with a stat potion(rare).
however many enemies will lie between you and safety =D